The information explosion makes it easier to ignore information that requires social attention,
and news games can make that information stand out. There is also considerable research that
shows that people are more likely to remember narrative content. Virtual environments can also
increase the amount of information a person can recall. If these elements are blended together,
it may help people remember important information. This research aims to provide directional
results for researchers interested in combining VR and narrative, enumerating the advantages
and limitations of using text or non-text plot prompts in news games. It also provides hints for
the use of virtual environments as learning platforms in news games. The research method is to
first derive a theoretical derivation, then create a sample of news games, and then compare the
experimental data of the sample to prove the theory. The research compares the survey data of a
VR game that presents a story in non-text format (Group VR), a game that presents the story in
non-text format (Group NVR), a VR game that presents the story in text (Group VRIT), and a
game that presents the story in text (Group NVRIT) will be compared and analyzed. This paper
describes the experiment. The results of the experiment show that among the four groups, the
means that can make subjects remember the most information is a VR news game with a
storyline. And there is a positive correlation between subjects' experience and confidence in
recognizing memories, and empathy is positively correlated with the correctness of memories.
In addition, the effects of "VR," "experience," and "presenting a story from text or video" on the
percentage of correct answers differed depending on the type of question.